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A Moving Experience:
Mobile Augmented Reality and Entertainment
Steve K. Feiner - Columbia University, NY, USA
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Augmented
reality presents a rich variety of possibilities for entertainment and
gaming, both indoors and outdoors, and especially when
mobile. In this talk, I will discuss some of the themes
underlying our augmented reality research, as applied to entertainment,
ranging from first-person shooters to gentler pursuits:
- Ubiquity,
exemplified by the ability to interweave content seamlessly and
pervasively with our environment, in ways that are sensitive to our
physical and virtual context.
- Heterogeneity,
in which we benefit from the complementary advantages of a diverse set
of interaction devices and displays.
- Collaboration,
both symmetric among equals, and asymmetric among participants with
differing computational abilities, devices, and goals.
- Authoring,
emphasizing the need for effective tools, and the potential for
on-the-fly changes.
- And,
finally,...Simplicity.
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