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8th International Conference on Intelligent Technologies for Interactive Entertainment

June 28–30, 2016 | Utrecht, Netherlands

PLAYABLE CITIES: THE CITY AS A DIGITAL PLAYGROUND

Download the program PlayableCities @Intetain

 

This workshop will be held as part of the INTETAIN 2016 conference, Utrecht, the Netherlands, June 28-30, 2016: http://www.intetain.org/2016/show/home

 

PLAYABLE CITIES

What is a playable city? “A Playable City is a city where people, hospitality and openness are key, enabling its residents and visitors to reconfigure and rewrite its services, places and stories.” This notion of ‘making cities playable’ was introduced some years ago in Bristol (UK). Originally it was meant to distinguish smart cities from playable cities, where smartness is identified with intelligent and efficient city management. This is contrasted with playfulness that can become part of an urban environment through the use of new and advanced information and communication technology. A playable city requires the smart technology that is integrated in a smart city environment. Sensors, actuators, displays, smart tangible objects, and wearables, can be used to improve the efficiency of city management (traffic, public transport, security, public events, et cetera), but they can also introduce playful elements. Playability requires smart technology. A city without smart technology embedded in its urban environment cannot offer its citizens playful interactions with streets, buildings, street furniture, traffic, public art and entertainment, large public displays and public events.

 

CONTRIBUTIONS

This workshop is meant to explore the use of sensors and actuators for entertaining interactions and activities in urban environments. We want to focus on adding playfulness to daily life activities in urban environments. We invite short contributions (4 pages maximum, reference list not included) that address:

 

•             Embedding playfulness in outdoor daily life activities

•             Digital art and entertainment in urban environments

•             Playful interactions with large digital displays

•             Playfulness and smart city infrastructure

•             Community building, makers’ culture, and playfulness

•             Robust sensor and actuator technology for urban environments

 

ORGANIZERS

Anton Nijholt, Imagineering Institute, Iskandar, Malaysia; Michiel de Lange, Department of Media and Culture Studies, Utrecht University, the Netherlands; Paul Coulton, ImaginationLancaster, Lancaster University, UK. Organizational assistance: Sjors Martens (Utrecht University)

 

IMPORTANT DATES

Paper submission deadline: 20 March 2016

Notification deadline: 25 March 2016

Camera-ready deadline: 6 April 2016

 

PUBLICATION

All accepted papers will be published in the official INTETAIN proceedings (LNICST, Springer). The papers will undergo a regular reviewing process by members of the workshop’s program/reviewing committee.

 

FORMAT AND SUBMISSIONS

Papers should be formatted according to Springer LNICTS Author’s Kit. See the website http://www.intetain.org/2016/show/authors-kit for instructions.

Papers should be sent to Anton Nijholt, anton@imagineeringinstitute.org

 

PROGRAM COMMITTEE

•             Paul Coulton, Imagination Lancaster, Lancaster University, UK.
•             Verina Cristie, Singapore University of Technology and Design, Singapore
•             Chamari Edirisinghe, Imagineering Institute, Iskandar, Johor Bahru, Malaysia
•             Eva Hornecker, Bauhaus-Universität Weimar, Weimar, Germany
•             Michiel de Lange, Utrecht University, Netherlands
•             Anton Nijholt, University of Twente, Netherlands & Imagineering Institute, Malaysia
•             Ben Schouten, Dept. of Industrial Design, Eindhoven University of Technology, The Netherlands
•             Annika Wolff, Knowledge Media Institute, The Open University, Milton Keynes, UK
•             Jaz Hee-jeong Choi, Creative Industries Faculty, Queensland University of Technology, Australia