INTETAIN 2014 - Chicago, IL USA
New Deadline for General Call for Research Papers, Panels and Workshops
February 10, 2014
Special Sessions in Development
* Radical publishing
* Distributed media production
* Health care
* Interactive media for scientific education and presentation
* Branded video entertainment
* Immersive and interactive audio
* Comedy and interactive media for urban architecture
Researchers interested in submitting a paper for Special Session should contact Elsa Tullos for more information, firstname.lastname@example.org
IMPORTANT NEW DATES
Submission Deadline: February 10
Acceptance Notification: March 10 - Papers Acceptance Notification
March 24: Acceptance Notification
April 15: Camera Ready Submission
Accepted submissions will be published in INTETAIN 2014 Proceedings.
Types of Submission
• Papers; Posters; Panel Discussions
• Special Sessions (Papers on a curated topic)
• Workshops (Half-day)
• Intelligent Interaction Creative Showcase: The Showcase will present live demonstrations of creative applications
• Game Jam Research Proposal
Research Proposals will be accepted for study of an annual 24-hour Game Jam held at Columbia College Chicago in early May. Proposals will detail data collection methods. Selected proposals will be prepared for data collection to be performed during the May 2014 Game Jam. Resulting data will be provided to the proposers before May 31 to prepare a discussion.
THEME: DISTRIBUTED CREATIVITY
Creativity is a widely accepted concept loosely referred to as a resource or a capacity to bring about ideas and visions transformed into a body of work. Creativity encompasses making, playing, and designing meaningful opportunities such as interactive media systems and experiences. For INTETAIN 2014, we welcome researchers in science and engineering and creative practitioners to come together and explore how shared media networks, shared production, and shared experiences may make use of a notion such as distributed creativity.
We invite the submission of research papers and posters, panel discussions, creative technology demonstrations, and workshop proposals that address all aspects of design, production, distribution, and assessment of interactive making and playing. See the Call for Papers tab for more information about submissions.
6th International Conference on
Intelligent Technologies for Interactive Entertainment:
INTETAIN 2014 Chicago
INTETAIN 2014 will focus on the relationship between emerging technologies and established practices for media making. The conference location of Columbia College Chicago provides an ideal environment to examine the inner workings and complexities of this convergence, as the college is the largest in the United States for the training for creative practitioners in media and communications. The outcomes of these conversations are envisioned to aid in building connections between technology research and practical, scalable applications in media industries. While interactive entertainment may have originated with computer games, today all forms of media anticipate an interactive element, including television, radio, journalism, and the cinema. The college is home to the largest cinema production program in the USA, and home to one of the top ten game programs in the USA, as well as award-winning programs in radio, television, and audio arts and acoustics.
The entertainment industries are challenged to define reliable and repeatable pathways from research in emerging technologies to published media applications. Engineering constraints and opportunities provided by technology platforms, and scientific insights regarding human engagement and responses to interactive experiences, must be coupled with creative practices of storytelling. Creative practitioners focus on the conceptual qualities of mediated materials and depths of literary conveyance of fictional or non-fictional worlds and ideas. Technological innovation is not a substitute for media’s material conceptual qualities and literary depths, but rather a discovery partner for developing new modes of interactive telling and sharing, including new modes of play and distributed participation in both gather and playing with media. Forums and laboratories for these discoveries remain in formative stages, as creative and technology constituents are not easily collocated.
Modes of mediated storytelling and interactive delivery are an ever-moving target, with creative content perpetually outpacing algorithmic support systems. Given industry practices where media technology both leads and follows the creation of expressive content, it is valuable for creative researchers to develop methodologies to substantiate their results through test cases relevant to professional creative practitioners in media making and storytelling.
•Architecture to support Distributed Creativity
In performing, playing, and producing
- Sensors + Signal processing for data fusion
Intelligent Integration of multiple sensor types and fusion scenario
- Play and Performance
Gesture recognition and applications
- Measuring creativity
Social Sciences and Computational Sciences approaches
- Computational Creativity
iAI humor, storytelling, painting, music
- Sociology and organizational structure
Distribution and democracy in play and production paradigms, authorship
- Interactive Storytelling
Collaborative long form and short form
- Cross-platform production and distribution
- Teamwork and remote production
- Multi-modal and cross-modal applications
- Models that link Games, Broadcast, and Cinema
- Emerging Authoring Platforms