INTETAIN 2008 Advance Program

Tuesday, January 8th, 2008

8:45–9:15  Registration

9:15–9:30  Welcome

9:30–10:30 Keynote: “The Illusion of Life, Revisited”
    Ken Perlin, NYU Media Research Lab

10:30–11:00 Break

11:00–12:30 Papers: Games

  • AI Opponents with Personalities in Überpong
        Carlos Delgado-Mata and Jesus Ibanez-Martinez
  • Developing an Augmented Reality Racing Game
        Ohan Oda, Levi Lister, Sean White and Steven Feiner
  • A Testbed Environment for Interactive Storytellers
        Federico Peinado, Álvaro Navarro and Pablo Gervás

12:30–2:00 Lunch

2:00–2:30 Refereed Demos

  • Sight Quest: A Mobile Game for Paper Maps
        Oliver Rath, Johannes Schöning, Michael Rohs and Antonio Krueger
  • Trackside DEIRA: A Virtual Horse Race Reporter
        Almer Tigelaar, François Knoppel, Danny Oude Bos, Thijs Alofs, Zsófia Ruttkay and Anton Nijholt

2:30–3:30 Open Demos

3:30–3:45 Break

3:45–4:45 Late-Breaking Results: Interactivity

  • Bluetaps—Transforming Cell Phones into Expressive Gestural Musical Instruments
       
    Gil Weinberg and Benedikt Loesch 
  • The Madeleine Effect
        Melissa Berman
  • The Search Support System Using User Web Browsing Behavior Information
       
    Yukio Hori, Yoshiro Imai and Takashi Nakayama

Wednesday, January 9th, 2008

9:30–10:30 Invited Talk: Expanding the Musical Experience: From the Physical to the Digital... and Back
    Gil Weinberg, Georgia Tech

10:30–11:00 Break

11:00–12:30 Papers: Story

  • Toward Intelligent Support of Authoring Machinima Media Content: Story and Visualization
       
    Mark Riedl, Jonathan Rowe and David Elson
  • Managing Emergent Character-Based Narrative
        Ruth Aylett, Sandy Louchart, Anders Tychsen, Michael Hitchens and Rui Figueiredo
  • Generation of Dilemma-Based Interactive Narratives with a Plot Arc
        Heather Barber and Daniel Kudenko

12:30–2:00 Lunch

2:00–3:00 Panel: Issues in Narrative and Story for Interactive Entertainment (Chair: Mark Riedl)

3:00–3:15 Break

3:15–4:35 Late-Breaking Results: Signals and Systems

  • Modeling Context Using Brain Signal Interpretation
       
    Suzette Stoutenburg and Sudhanshu Semwal
  • Musical Sequences Generated by Genetic Algorithms
        Donggang Jung and Keechul Jung
  • The Networked Emotional Edutainment Service Robot : Mon-e and Porong-bot
       
    Woo Yung Lee, Hyun Ho Kim and Young Myoung Kim
  • Carassius Auratus Pop: Leveraging Aesthetics and Calm using Living Organisms in Ambient Displays
        Alex Olwal and Albin Karlsson 

4:35–4:45 Break

4:45–5:30 Open Demos

7:00 Banquet

Thursday, January 10th, 2008

9:30–11:00 Papers: HCI

  • A Survey of Human-Computer Interaction Design in Science Fiction Movies
       
    Michael Schmitz, Christoph Endres and Andreas Butz
  • Consigalo: Multi-User Face-to-Face Interaction with Adaptive Audio on an Immaterial Display
       
    Alex Olwal, Ismo Rakkolainen, Tobias Hollerer and Stephen DiVerdi
  • Physical Shortcuts for Media Remote Controls
        Alois Ferscha, Simon Vogl, Bernadette Emsenhuber and Bernhard Wally

11:00–11:30 Break

11:30–12:30 Panel: The Face of Intelligence—Anthropomorphic Interfaces in Entertainment (Chair: Andreas Butz)

12:30–2:00 Lunch

2:00–2:30 ITIS Workshop Report (Chair: Heather Barber)

2:30–2:45 Break

2:45–4:15 Papers: Modeling

  • Phase-based Gesture Motion Parametrization and Transitions for Conversational Agents with MPML3D
       
    Klaus Bruegmann, Hannes Dohrn, Helmut Prendinger, Marc Stamminger and Mitsuru Ishizuka
  • User Loyalty and Online Communities: Why Members of Online Communities are not Faithful
        Petter Bae Brandtzæg and Jan Heim
  • Modelling Conducting Behavior in a Virtual Conductor
       
    Mark ter Maat, Rob Ebbers, Dennis Reidsma and Anton Nijholt

4:15–4:30 Conference Close and Best Paper Awards