Full Program

Wednesday November 30th
9:00-9:15 Opening


9:15-10:15 INVITED SPEAKER Steve K. Feiner - Columbia University, NY, USA

"A Moving Experience: Mobile Augmented Reality and Entertainment"

10:15-11:15 Session 1

Let's Come Together – Social Navigation Behaviors of Virtual and Real Humans
Matthias Rehm, Elisabeth André, Michael Nischt

Interacting with a Virtual Rap Dancer
Dennis Reidsma, Anton Nijholt, Rutger Rienks, Hendri Hondorp


11:30-13:30 Session 2

Geogames: A conceptual framework and tool for the design of location-based games from classic board games
Christoph Schlieder, Peter Kiefer, Sebastian Matyas

Squidball: An Experiment in Large-Scale Motion Capture and Game Design
Christoph Bregler, Clothilde Castiglia, Jessica De Vicenzo, Roger Luke DuBois, Kevin Feeley, Tom Igoe, Jonathan Meyer, Michael Naimark, Alexandru Postelnicu, Michael Rabinovich, Sally Rosenthal, Katie Salen, Jeremi Sudol, Bo Wright

Generating Ambient Behaviors in Computer Role-Playing Games
Maria Cutumisu, Duane Szafron, Jonathan Schaeffer, Matthew Mc Naughton, Thomas Roy, Curtis Onuczko, Mike Carbonaro

Telepresence Techniques for Controlling Avatar Motion in First Person Games
Henning Groenda, Fabian Nowak, Patrick Rößler, Uwe D. Hanebeck


15:00-18:00 Poster session

Entertainment Personalization Mechanism through Cross-Domain User Modelling
Shlomo Berkovsky, Tsvi Kuflik , Francesco Ricci

User Interview-Based Progress Evaluation of Two Successive Conversational Agent Prototypes
Niels Ole Bernsen, Laila Dybkjær

Adding Playful Interaction to Public Spaces
Amnon Dekel, Yitzhak Simon, Hila dar, Ezri Tarazi, Oren Rabinowitz, Yoav Sterman

Report on a Museum Tour Report
Dina Goren-Bar , Michela Prete

A Ubiquitous and Interactive Zoo Guide System
Helmut Hlavacs, Franziska Gelies, Daniel Bloosey, Bernhard Klein

Styling and Real-Time Simulation of Human Hair
Yvonne Jung, Christian Knöpfle

Motivational Strategies for an Intelligent Chess Tutoring System
Bruno Lepri, Cesare Rocchi , Massimo Zancanaro

Balancing Narrative Control and Autonomy for Virtual Characters in a Game Scenario
Markus Löckelt, Elsa Pecourt, Norbert Pfleger

Web content Transformed into Humorous Dialogue-based TV-program-like Content
Akiyo Nadamoto, Adam Jatowt, Masaki Hayashi, Katsumi Tanaka

Content Adaptation for Gradual Web Rendering
Satoshi Nakamura, Mitsuru Minakuchi, Katsumi Tanaka

Getting the Story Right: Making Computer-Generated Stories More Entertaining
K. Oinonen, M. Theune, A. Nijholt, D. Heylen

Omnipresent Collaborative Virtual Environments for Open Inventor Applications
Jan Peciva

SpatiuMedia: Interacting with Locations
Russell J. Savage

Singing with your Mobile : From DSP Arrays to Low-cost Low-power Chip Sets
Barry Vercoe

Bringing Hollywood to the driving school: Dynamic scenario generation in simulations and games
I. H. C. Wassink, E. M. A. G. van Dijk, J. Zwiers, A. Nijholt, J. Kuipers, A. O. Brugman


14:30-19:00 Chess competition

Woman creativity challenges computer reasoning.

A chessmatch among champions

Grandmaster Almira Skripchenko holder of the European Women's Champion title challenges

Deep Junior the 2004 world computer chess champion.



Thursday December 1st

9:00-10:15 INVITED SPEAKERS Shay Bushinsky

"Fundamental algorithms in computer chess"

Almira Skripchenko

"In the mind of a chessmaster"

10:15-11:15 Session 3

Disjunctor Selection for One-Line Jokes
Jeff Stark, Kim Binsted, Ben Bergen

Laughter abounds in the mouths of computers:Investigations in Automatic Humor Recognition
Rada Mihalcea, Carlo Strapparava


Design Garage
An interactive hands on experience



15:00-17:00 Session 4

Discovering the European Heritage Through the ChiKho educational Web Game
Francesco Bellotti, Edmondo Ferretti, Alessandro De Gloria

Performing physical objects references with Migrating Virtual Characters
Michael Kruppa, Antonio Krüger

Drawings as Input for Handheld Game Computers
Mannes Poel, Job Zwiers, Anton Nijholt, Rudy de Jong, Edward Krooman

Learning using Augmented Reality Technology: Multiple Means of Interaction for Teaching Children the Theory of Colours
Giuliana Ucelli, Giuseppe Conti, Raffaele De Amicis, Rocco S ervidio

17:00-20:00 DEMOS Session

Webcrow: a web-based crosswords solver
Giovanni Angelini, Marco Ernandes, Marco Gori

COMPASS2008: The Smart Dinig Service
Ilhan Aslan, Feiyu Xu, Jörg Steffen, Hans Uszkoreit, Antonio Krüger

DaFEx: Database of Facial Expressions
Alberto Battocchi, Fabio Pianesi, Dina Goren-Bar

PeaceMaker: A Video game to Teach Peace
Asi Burak, Eric Keylor, Tim Sweeney

A Demonstration of the ScriptEase Approach to Ambient and Perceptive NPC Behaviors in Computer Role-Playing Games
Maria Cutumisu, Duane Szafron, Jonathan Schaeffer, Mattew McNaughton, Thomas Roy, Curtis Onuczko, Mike Carbonaro

Multi-User Multi-Touch Games on DiamondTouch with the DTFlash Toolkit
Alan Esenther, Kent Wittenburg

Enhancing social communication through story-telling among high-functioning children with autism
E. Gal, D. Goren-Bar, E. Gazit, N. Bauminger, A. Cappelletti, F. Pianesi, O. Stock, M. Zancanaro, P. Weiss

Tagsocratic: Learning Shared Concepts on the Blogosfere
Dina Goren-Bar , I. Levi, C. Hayes, P. Avesani

Delegation based Multimedia Mobile Guide
Ilenia Graziola , Cesare Rocchi , Dina Goren-Bar , Fabio Pianesi, Oliviero Stock, Massimo Zancanaro

Personalized Multimedia Information System for Museums and Exhibitions
Jochen Martin, Christian Trummer

Let's Come Together – Social Navigation Behaviors of Virtual and Real Humans
Matthias Rehm, Elisabeth André, Michael Nischt

Automatic Creation of Humorous Acronyms
Oliviero Stock, Carlo Strapparava

Friday December 2nd

Elisabeth Andre - Lehrstuhl für Multimedia-Konzepte und Anwendungen, Institut für Informatik
Universität Augsburg, Germany 

"Towards Emotional Sensitivity in Interactive Entertainment and Educational Games"


10:00-11:00 Session 5

COMPASS2008: Multimodal, multilingual and crosslingual interaction for mobile tourist guide applications
Ilhan Aslan, Feiyu Xu, Hans Uszkoreit, Antonio Krüger, Jörg Steffen

Grounding Emotions in Human-Machine Conversational Systems
Giuseppe Riccardi, Dilek Hakkani-Tür


11:30-13:30 Session 6

Parallel Presentations For Heterogeneous User Groups – An Initial User Study-
Michael Kruppa, Ilhan Aslan

Ambient Intelligence in Edutainment: Tangible Interaction with Life-Like Exhibit Guides
Alassane Ndiaye, Patrick Gebhard, Michael Kipp, Martin Klesen, Michael Schneider, Wolfgang Wahlster

Multiplayer gaming with mobile phones – enhancing user experience with a public screen
Hanna Strömberg, Jaana Leikas, Riku Su omela, Veikko Ikonen, Juhani Heinilä

Presenting in Virtual Worlds: Towards an Architecture for a 3D Presenter explaining 2D- Presented Information
Herwin van Welbergen, Anton Nijholt , Dennis Reidsma, Job Zwiers


15:00-16:30 Session 7

Al-mediated Interaction in Virtual Reality Art
Jean-luc Lugrin, Marc Cavazza, Mark Palmer, Sean Crooks

Ambient Browser: Web Browser for Everyday Enrichment
Mitsuru Minakuchi, Satoshi Nakamura, Katsumi Tanaka

Water, temperature and proximity sensing for a mixed reality art installation
Isaac Rudomin, Marissa Diaz, Benjamín Hernández, Daniel Rivera


16:30-17:45 Keynote Speech and Demo
Conference Closing

Don Marinelli - Carnegie Mellon Entertainment Technology Center, USA 

"Give Kids The World" Project - Creation and Installation of Mixed Interactive / Linear Show Control System and Animated Movie Titled "The Big Surprise"